It's not sounding all that interesting, is it? Well, the fighting in the game did have a little bit of depth that kept it fresh, actually. That may be more of a personal preference than anything, but the Todd McFarlane art style was never something I really enjoyed, so seeing it in the game didn't do much for me, either. I would have liked to see a change in artwork follow every shift, instead of the same tired art style that I never really liked back when it was popular. The shame of that is that they failed to really do anything interesting as they crossed genres. It creates a nice effect for the rest of the game, and they are pretty cool to look at, running through a bunch of different comic book genres. The story in the game is moved along by comic-book styled images, all of them looking like they were drawn in the heyday of books like Spawn and Gen-13. It looks like most of the work went into the cutscenes between the levels, which actually look pretty good. It's shamelessly ripped from that game, and while it adds a little life to the visuals, it still looks very dull. It's jazzed up a bit in that the game is designed as if you are characters moving through a comic book, leaping across the binding and over staples onto the next panel, but this was done before. All of the enemies and characters look like they're made up from jagged polygons, and while they look nice for extremely early 3D, they look terrible for something made in 2010. I really meant it when I said that the game looked like it came from the PS1. I didn't expect much in the way of enemy creativity, though, given how dull and bland each area looks. The game feels the need to announce when you're at a boss fight in each level, and I'm thankful for that, since I would never have guessed that these pathetic creatures were supposed to be the toughest and most unique things in their respective areas. Unbound Saga can't seem to be bothered, drawing up extremely boring people who look slightly different than regular enemies, but that's it. In a game style that doesn't exactly pride itself on its variety, the boss fight is the one time when you can cut loose and do something cool. In a brawler, the boss of each area is a chance to come up with some cruel abilities and give them a look that makes them stand out. Some of them might have weapons or more health, but there are few that are more dangerous than the other.Įven more shamefully, the bosses have almost no personality or ability to them. You might fight a reptile or a hobo, but all of them pretty much act and fight the same. There doesn't seem to be any fast or slow ones, but rather just a few different variants on a basic enemy. There isn't a lot of variety in what each enemy can do to you. Unfortunately, I would say that it somehow has less enemy types than Final Fight. If you want to punch faces around, this game will definitely let you do that. Unbound Saga has a decent brawler crawling underneath its ugly exterior. After playing it all the way through with a buddy, I can definitively say that I got what I paid for. I picked it up because I can squeeze $2 worth of fun out of just about any game, especially one where I can make a second person miserable as well. It looked like a PS1 game from the screenshots, basically hoping that the fact that it was two player and that the second character's thong was hanging out would be enough to give it some sales. Unbound Saga is something I would probably have never touched if it hadn't gone on sale for $2 a while ago.
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